
It is a bit complicated, but it’s a cool idea, and it makes combat more strategic. You uses these in your attacks to get bonuses and key on enemy weaknesses. I like the alchemy system, which uses four elements (nigredo, albedo, citrinitas, and rubedo). It’s just too dreary for my taste, sapping the energy out of the game. One of the problems you’re dealing with in the Victorian city of Grant is this dreadful fog. Now, that could be an intentional design choice by the developers, to heighten the story’s mood. Black Legend is just muted, feeling like anything could slip into gray. Now, Blackguards has a lot of dark colors, but they seem deeper. I was kind of shocked at the lag issues.Ībove: Black Legend does get one thing right: Placing your troops before combat.īlack Legend looks how it makes me feel when I play it: dreary and lethargic.Ĭolors feel muted. Yes, this is a beta, but Cryptic’s been doing this for two decades.
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Considering that Cryptic runs several online games (like Neverwinter or Star Trek), I know the studio knows how to deal with such issues. I can’t remember the last time I played an online game that struggled with such lag. At times, my framerate dipped below 15 fps. I didn’t face queue times, but I had lag.

Magic: Legends is a mess in its first week at launch. I don’t care for her and her mana-cheating trickery, but thankfully, she just blathered on a bit before giving me a task to do and leaving me alone.Īnd that’s about all the good I have to say for now. It’s Magic as I, a rather neophyte mage, know and love it. So right away, I’m happy with what I’m seeing. You fight saprolings (some of my favorite decks run these fungus critters) and sporecap spiders (another of my favorite decks uses arachnid creatures).

You play a planeswalker who just sparked for the first time, and in your first journey, you meet that charming Izzet mage, Ral Zarek. It’s also cool the way it’s adapting the limited Magic lore I know. It’s a clever way to adapt cards for an action-RPG. And as you use one, it disappears, and when the cooldown ends, a new one appears. You have mana (in reality, a cooldown) for using these.

I’m playing a necromancer, so my deck has cards such as Scathe Zombies (summon three zombies that fight), Vicious Hunger (it summons four coffins that damages a monster in their middle), or Impale (an stab of necrotic energy that rips up through the earth). Each card goes into your deck as a power, and as you use them, the system deals you new cards to replace them. Cryptic’s game has some things going for it. Let’s start with Magic: Legends, which launched an open beta this week. I can’t remember playing a selection of role-playing games that left me feeling so annoyed before. I must have been wearing my cranky pants this week. Interested in learning what's next for the gaming industry? Join gaming executives to discuss emerging parts of the industry this October at GamesBeat Summit Next.
